![]() Once enemies are airborn even wind feels better for chip damage. Your sorceries don't interact in any meaningful way and at the range toxic would be great you wanna use stone anyways. Gauntlet combos Large map with plenty of loot Free-to-play Against A few glitches What I like about Spellbreak Within Spellbreak, there are six different types of gauntlets which give you six. Like why would I use two sorceries to make one a bit more likely to hit, if I could just use two damage sorceries instead? Or why push my bolder to be a bit faster if I could just hit the enemy instead? Overall wind feels like a weaker lightning with slightly more utility. The few times it actually works as you intend just aren't worth the 20-50 damage. Doesn't pressure enough on long distances, but can be nice up close, if they jump a lot. If you miss a lot (like I do) or your opponents know how to jump, dodge and position well, however, you are a sitting duck with no damage tho. The ice boulder can be decent and freezing nearby enemies can be a good addition to your close combat skills. If you are a good shot this can be strictly better than lightning. It is the high damage brawler style in close quarters that outdamages lightning, but on open fields it's a bit less reliable and can be outplayed more. With both sorceries you should have enough options to always apply pressure On the ground they are easy prey for your stone, in the air your lightning punishes them. It's basically a low skill version of Tempest/Frost in some ways.Feels like the most reliable combo. As the name indicates, the Stonehaper draws on the power of earth and stone. Spellbreak Best Combos Guide/All gauntlet combinations That I found GOOD 2020 in this guide i will show you all gauntlet elemental combos of spells in. While combos do more damage in general, your Javelin provides the primary benefit. In my opinion, the best class in Spellbreak for most players right now is the Stoneshaper. It has a lot of mobility with Runic + firefly + Shadow/Spring/Dash runes and good survivability with Scav and Recovery and Fire lets you push mid range or defend against being pushed with ground spam + ice sorc while recovery helps pad self inflicted AoE damage from point blank combust hits and panic ground spam. Combo Effects Each Javelin has a unique combo effect. ![]() You have to work around your firewall with the ice shots but against another frost user firewall is very very strong as you can block their shots and take yours through the gaps in your fire wall or against other gaunts pop your ice sorcery take your ice shot then dash out, pop your fire wall and firefly boost into them or away from them. Jobs in Octopath Traveler 2 have their distinct skill and movesets, with each of the eight characters beginning as one of them. Personally I like to run Fire/Ice with Runic - Scav - Recovery when I play clash. There really isn't a "best gauntlet combo" as you can see. "Most people" and that's a pretty big generality run these combos in clash. As long as you are killing people in clash scav is very strong. Standard Tempest: Spell Slinger - Fervor - Recovery your standard I can do everything better than you buildĪmbi: Focused Mana - Scavenging - Ambidextrous since you seem to like ambi that might be one to try as well. Kill steal build: Focused Mana - Fervor - Reckless since you tend to not have shields a lot in clash it can be pretty strong at deleting low HP people when scrolled up you can deal over 100dmg with a single frost shot and close to 100 with toxic. With both sorceries you should have enough options to always apply pressure FIRE Obviously the sorceries combo well. There are a lot of viable talent combos overall. In subjective and descending order: LIGHTNING Feels like the most reliable combo. Flight is good to stay out of AoE spam but like featherfall can make you a very easy target, but if you cancel your flight part way through it can help with that issue.įor clash, Focused mana is very strong with ice, stone, and toxic, especially once its scrolled up as a lot of people are running around with half hp, it tends to 1 shot with frost or full hit toxic shots. Spring step is universally a good rune as well. Dashing or SS'ing up into the air by 'S' keying while looking down lets you charge your frost shot for a second or so since it carries momentum and it makes your frost shot very easy to hit. I would take shadow step ideally as it is currently pretty strong since it carries momentum. When it works, it works great, other times it makes you a free kill. ![]() Generally the clash map is big enough to make it viable full time.įeather fall is a questionable rune, its kind of like invis. It's good in all game modes but does have a hard time with bad connections or incredibly chaotic final circles in BR. Tempest/Frost is basically a higher skill meta combo. The best spells in Hogwarts Legacy are Avada Kedavra, Confringo, Imperio, Crucio, Depulso, Flipendo, Diffindo, Accio, Descendo, and Transfiguration.
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