I mean I can destroy capital ships, though it seems that even with maxed out weapons you really need other ships involved to get enough DPS to take down the shields, but for a game where you're a little tiny ship trying to damage a big capital ship it seems like the capital ship ought to be composed of smaller parts that can be strategically destroyed individually or something. It's like you're just within a certain radius of the ship and it causes flack explosions around you as long as you're within that range. The way they're shown on the screen basically doesn't make sense.ģ) Capital ships don't really seem to have turrets or hardpoints from which weapons fire eminates. Often it seems like I should be hitting the edge of the ship but it doesn't seem like I am, but I can't trust the range indicator because it doesn't seem to give me my distance from the edge of the ship, only the center.Ģ) Missiles seem to fly out of the center point of the ship and float through the ship, or something, to get to your location. (Ships seem to be longer than the range of weapons.) Also I'm not sure how well the collision detection is working with ships because you only get the distance to the center point of the ship and in some dimensions the center point can be rather far away even as you're up agaist the shields. In fact I don't think most weapons can shoot from one side of the ship to the other. – 1280X720 added as a default resolution option.Is it just me or does it seem like one area where the game is lacking a bit is with capital ship combat? The things I've noticed that seem a little absurd are as follows:ġ) Weapon ranges are so low that you have to practically be touching the ship to damage it. ![]() – Support for domain name multiplayer hosting added (DNS). – New window mode options added to swscreen.txt file system. – Error 502 occurring on some systems in carrier shipyards fixed. – Cockpit design revised to eliminate flickering on lower resolution displays. – Alt key will now suspend dedicated weapon firing buttons in mouse flight control modes. – Distress call messages would sometimes display in certain menus/modes even when disabled, fixed. – Support for roll, pitch, and yaw key and button controls now available simultaneously with enabled or disabled joystick/gamepad axis controls across different flight control modes. – Locations of linked/friendly players in multiplayer are now displayed on the quadrant map (both large map and regular map). Here are the key features for the game’s 1.828 update: – Fuel converters can now be directly installed on ships from station hangars. ![]() New gas giant planets feature moving cloud layers and powerful winds. The new planetary engine includes far more realistic clouds, water, and terrain. ![]() Broad compatibility includes support for most 3D video cards with at least shader model 2.0 capability. Evochron Mercenary’s graphics engine supports higher resolutions, greater detail, and new effects/technology. Evochron Mercenary is a freeform space-sim that focuses on ‘lone-wolf’ survival gameplay. Players are free to seek their fortune as an independent mercenary in an adventure directed by their choices, abilities, and accomplishments. Each player can bring their unique skills and interests to the game, forming clans for cooperative goals or remaining solo to complete objectives on their own in true freeform space-sim gameplay. StarWraith 3D Games has released a new update for their space-sim game, Evochron Mercenary.
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